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All work
Side projectUnpublished

SmashTrack

Track. Compete. Dominate. — a multi-sport leaderboard hub for racket sports.

Log a match

Squash · best of three · Anna vs Carl

Last: Carl beat Dina 2–0, +4 points

Standings
#PlayerW–LFormPts
1Carl1–0W14
2Bo1–0W13
3Anna0–1L10
4Dina0–1L10
A working slice of SmashTrack’s standings: 3 points a win, +1 for straight sets. The players are made up.

Role

Design & full-stack build

Team

Solo

Stack

React 18TypeScriptViteTanStack QuerySupabaseTailwind + RadixRechartsDeno Edge FunctionsVitest

SmashTrack is a side project that scratches a real itch: keeping score for recurring racket-sport groups. Players form a group, run match “sessions,” and submit set-by-set scores. The app validates results, determines winners, and recalculates a points-based leaderboard on the fly — so the bragging rights are always up to date. It supports squash, table tennis and badminton, each with its own configurable scoring rules, and surfaces the fun stuff too: win streaks, rivalries, form trends, and an activity feed of recent results.

What it does

Groups & invites

Spin up a group with a shareable invite code; players can be linked to real accounts or tracked as group-only members.

Live leaderboards

Standings recompute automatically using configurable scoring rules — points per win, straight-set bonuses, tiebreak ordering.

Momentum & rivalries

Win streaks, head-to-head rivalries and form trends, not just a flat ranking.

Mobile-first design

A clean, app-like shell with a sticky bottom tab bar — Home, Groups, Board, Track, You.

Why it’s interesting

The leaderboard is the easy part; keeping it correct and live on every confirmed match is where the work is. SmashTrack pushes the scoring logic server-side — Supabase Postgres with Deno edge functions handle match submission, standings computation and activity-event generation — so the rankings stay trustworthy no matter who logs a result. It’s an end-to-end exercise in schema design, real-time data and a tactile, app-like UI.

Labs noteNot published. A personal experiment in building a polished, real-time, mobile-first product end to end — a playground for ideas, not a launched product.

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